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Missing Behaviours still process as if they exist?
If I delete a script, all the objects that had a component of it will warn about missing behaviours. I would think the functionality of that component would be lost. But in Unity I can see placeholders for variables that match my script, and sometimes when I play, I notice the missing behaviour functioning as if it was still there. What's the deal with that?
Does this mean for other assets like textures, there is a significant difference between Null and None?
In short, simply remove the '$$anonymous$$onoBehavior' script component from the game object in question.
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