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Unity MoveAround error
Hi, I am doing the TornadoTwins Worminator Tutorial and this is my Move Script so far:
//Moving Around var speed = 3.0; var rotateSpeed = 3.0;
//Shooting var BulletPrefab:Transform;
//Dying private var dead = false;
//Getting Hit var tumbleSpeed = 800; var decreaseTime = 0.01; var decayTime = 0.01; static var gotHit = false; private var backup = [tumbleSpeed, decreaseTime, decayTime];
function LateUpdate()// Respawn { if(dead) { transform.position = Vector3(0, 0, 0); gameObject.Find("Main Camera").transform.position = Vector3(0, 0, -10); dead = false; } if(gotHit) { if(tumbleSpeed < 1) { //were not hit anymore... reset and get back in the game!!! tumbleSpeed = backup[0]; decreaseTime = backup[1]; decayTime = backup[2]; gotHit = false; } else { //were hit! Spin our character around transform.Rotate(0, tumbleSpeed * Time.deltaTime, 0, Space.World); tumbleSpeed = tumbleSpeed-decreaseTime; decreaseTime +=decayTime; } }
function OnControllerColliderHit(hit:ControllerColliderHit) { if(hit.gameObject.tag == "fallout") { dead = true; HealthControl.LIFES -= 1; //substract life } if(hit.gameObject.tag == "enemyProjectile") { gotHit = True } }
function Update () //Shoot Fireball { var controller : CharacterController = GetComponent(CharacterController); transform.Rotate(0, Input.GetAxis ("Horizontal") rotateSpeed, 0); var forward = transform.TransformDirection(Vector3.forward); var curSpeed = speed Input.GetAxis ("Vertical"); controller.SimpleMove(forward * curSpeed);
if(Input.GetButtonDown("Jump"))
{
var bullet = Instantiate(BulletPrefab, GameObject.Find("spawnPoint").transform.position, Quaternion.identity);
}
bullet.rigidbody.AddForce(transform.forward * 2000);
}
@script RequireComponent(CharacterController)
I'm getting this error: Assets/MoveAround.js(45,18): BCE0044: expecting (, found 'OnControllerColliderHit'.
I've been passing the script for hours and I did not still found my error. Can anyone help me?
Answer by Jesse Anders · Jan 22, 2011 at 07:18 PM
Looks like you're missing a brace. (Make sure all your braces are lined up, and you should see that one doesn't have a match.)