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Question by tTwist · Jul 11, 2013 at 10:21 AM · procedural generation

Where do I add code to do procedural generation of environments?

Say for example I want to generate an asteroid field with varying sizes of a single asteroid model. Where would i add this so that it only runs one time at run time? I know how to add components to things in the scene but not to the scene itself. Thoughts?

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Answer by DavidDebnar · Jul 11, 2013 at 10:22 AM

What people usually do, is they create a 'Manager' empty game object, that has scripts like this one. As for running it once, you can use Start or Awake.

--David--

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avatar image tTwist · Jul 11, 2013 at 08:03 PM 0
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Thank you! That helps. Seems a bit hacky, but i think it will work.

avatar image DavidDebnar · Jul 11, 2013 at 08:32 PM 0
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It's not hacky, it's the only way to do it :P. The closest you can get to 'adding a component to the scene itself' would be static classes, but those are abstract and can't derive from $$anonymous$$onoBehaviour, hence can't use neither Start nor Awake, so you'd have to call them from the $$anonymous$$anager gameObject anyways.

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