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Question by
HenrikAndresen · Jun 20, 2014 at 09:46 AM ·
renderingshadowsbatching
Dynamic batching stops when I disable "cast shadow"
Hi All
I have a question on a mechanic I don't understand why happens.
Basically, I have a utility that spaws a lot of prefabs. These are placed on the scene, and initially I had both cast and receive shadows enabled on the prefab. But, after a while I no longer need to cast shadows, so I disabled that.
However, disabling "cast shadows" makes my "Saved by batching" draw calls plummet from 5k to 3 (simple scene).
Is this expected?
Thanks all
/Henrik
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