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Question by moghes · Apr 18, 2013 at 10:29 AM · performanceprofilercpu usagedraw callsframes per second

Profiling CPU Usage for improving FPS?

Hello everyone!

I am working on improving the performance of my mobile game. I have unityPro and profiling directly from the mobile device, opening the CPU Usage area, there is the column for time in (ms) , I need to know what does this mean in ms. For example I have 13.22 Time ms for the Physics.Simulate and I have time going this number up to 70-80 ms .. I need to know what is the limit or optimal number. Also for the Camera.Render and so on.. For example, concidering the draw calls , I know above 100 draw calls is too much for a mobile (new devices) ..

my question is that what to take as reference, in what range must my values stay in.. The documentation just gives a general description of each.. we need details.. Thanks for any help.

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avatar image whydoidoit · Apr 18, 2013 at 10:35 AM 0
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It shows you the FPS you are acheiving for each level of code in the graph at the top. You can see lines for 200 fps, 50 / 30 etc. You want at least 30 for a game where there is action on the screen or the camera is moving quickly. When you click on a routine it will show you how much of the total time is being used by that routine.

avatar image whydoidoit · Apr 18, 2013 at 10:36 AM 0
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ms is 1/1000th of a second. So a game loop running in 80ms is running at 1000/80 fps - so roughly 12.5fps.

avatar image moghes · Apr 18, 2013 at 10:47 AM 0
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@whydoidoit thanks for your support, I know ms is 1/1000th of a second, but can I can understand that a game running in 80ms means it takes 80ms the process/execution of each frame?

avatar image whydoidoit · Apr 18, 2013 at 11:12 AM 0
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Yes, that's what it means. Can you see the lines indicating the FPS on the graph?

avatar image moghes · Apr 18, 2013 at 12:32 PM 0
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I have a small script doing this for me, i display temorarly on the screen using a guitext.. It varies, but there are times I see awful values below 10! but I have to figure out what's the reason for that, that's why I am depending on the profiler

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