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Question by JakeLeB · Apr 18, 2013 at 01:08 PM · movementjava

Simple WSAD movement + jumping.

I've been searching for a few hours now but all I can find is posts telling the topic creators to copy the first person script or to do something that I don't want to do.

I've been messing with GUI functions for a while now and I'm starting to get used to Unity Javascript. I want to make a cube act as a player and have a basic WSAD movement with jump and sprint. All I'd like is to have W, S, A & D move the player in each direction but have them as seperate code. For example:

 if(Input.GetKey(KeyCode.W))
 {
  MoveForward
 }

I am currently using:

     var controller : CharacterController = GetComponent(CharacterController); 
     var forward = transform.TransformDirection(Vector3.forward); 
     var curSpeed = speed * Input.GetAxis ("Vertical"); 
     transform.Rotate(0, Input.GetAxis ("Horizontal") * rotateSpeed, 0); 
     controller.SimpleMove(forward * curSpeed);

But since I'm starting out I'd like things kept really simple so that I can add and improve as I go along.

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avatar image Glister · Apr 18, 2013 at 06:08 PM 0
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This seems like a pretty simple way to grab keyboard input.

 function Update () {
     for (var c : char in Input.inputString) {
         print("This is the key that was pressed: " + c)
             if(c=="w"){
                 //Code goes here
                 $$anonymous$$oveForward():
             }
             if(c=="a"){
                 //Code goes here
             }
             if(c=="s"){
                 //Code goes here
             }
             if(c=="d"){
                 //Code goes here
             }
     }
 }
 
 //Here you define the movment functions
 function $$anonymous$$oveForward(){
     var controller : CharacterController = GetComponent(CharacterController); 
     var forward = transform.TransformDirection(Vector3.forward); 
     var curSpeed = speed * Input.GetAxis ("Vertical"); 
     transform.Rotate(0, Input.GetAxis ("Horizontal") * rotateSpeed, 0); 
     controller.Simple$$anonymous$$ove(forward * curSpeed);
 }

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Answer by cowasockytommy · Apr 18, 2013 at 06:40 PM

 var cc : CharacterController
 var moveDirection : Vector3 = Vector3.zero;
 var walkSpeed : float = 5.0;
 var runSpeed : float = 10.0;
 var gravity : float = 5.0;
 var jumpHeight : float 15.0;
 function Start()
 {
      cc = GetComponent(CharacterController);
 }
 function Update()
 {
      if(Input.GetKey(KeyCode.Space))
      {
      moveDirection.y = jumpHeight;
      }
      if(Input.GetKey(KeyCode.LeftShift))
      moveDirection = (Input.GetAxis("Horizontal") * walkSpeed,moveDirection.y,Input.GetAxis("Vertical") * walkSpeed)
      else
      {
      moveDirection = (Input.GetAxis("Horizontal") * runSpeed,moveDirection.y,Input.GetAxis("Vertical") * runSpeed)
      
      }
      moveDirection.y -= gravity;
      cc.Move(moveDirection * Time.deltaTime)
 
 
 }

//this should work not tested but should...let me know if you need me to explain

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