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Question by erda123 · Sep 17, 2013 at 08:29 PM · resolutionguitexturemapgui-problem

Gui texture resolution

how can i make gui texture stays on it place ( in this case next to map) on whatever resoulution i choose?, i made it fit perfectly in unity, but when i start the game in my 1920x1080 resolution gui texture is far away from map

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Answer by moghes · Sep 17, 2013 at 10:06 PM

best way is playing with pixelInset , this code will do that

 using UnityEngine;
 using System.Collections;
 
 public class MyClass : MonoBehaviour 
 {    
     public GUITexture myGuiTexture; // Drag you guitexture to here in the inspector
     private Rect fullScreen;
     
     void Start ()
     {
         fullScreen = new Rect(0,0, Screen.width , Screen.height);
         
         myGuiTexture.transform.position = new Vector3(0,0,0);        
         myGuiTexture.pixelInset = fullScreen;
     }
 
 }

The script is simple, leave a comment for more explanation.

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avatar image erda123 · Sep 19, 2013 at 12:46 PM 0
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thanks a lot, only one question where do i put my own texture size & position numbers in the script? i tried changing those 0,0,0 but i just messed up any help? thanks a lot for this

avatar image moghes · Sep 22, 2013 at 09:10 AM 0
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you can click on your guitexture in your heirarchy and go to the inspector and set the trasform position x,y,z to all 0 . Or just like i mentioned in the post.

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