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This question was closed Apr 19, 2013 at 09:14 AM by fafase for the following reason:

The question is answered, right answer was accepted

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Question by samueltosi · Apr 17, 2013 at 11:20 PM · levelloadlevelfirst-person-controllerdoor

Door that changes level on character collision script help?

So i really want to implement cave entrances in my first person game. However i cannot seem to figure out how to script my cave entrance object to bring me to my desired level when i walk into it. The cave mouth is just a black tunnel to walk into but there is a plane sitting in the back that i want to use as my collision point so as soon as the camera is surrounded with black you warp to the next level. seems simple but I am pretty new to coding and i can't seem to figure out how to script the plane in the back of the mouth to launch the Application.LoadLevel command upon collision with my character. If somebody can help with this they would be my best friend!!! Thank you.

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avatar image ExpiredIndexCard · Apr 17, 2013 at 11:24 PM 0
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Can you post your code?

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Answer by Imankit · Apr 18, 2013 at 04:40 AM

If you are using a Character Controller than you have to put this code for collision detection :

 void OnControllerColliderHit(ControllerColliderHit hit) {
 
         if(hit.gameObject.name == "Door"){
           // Do Something
          }
     }
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avatar image samueltosi · Apr 18, 2013 at 10:34 PM 0
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Hey thank you so much! Haha this has been keeping me up at night!!!

avatar image Imankit · Apr 19, 2013 at 08:48 AM 0
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Please mark it as answered and like it if you are satisfied.. It will be greatly appreciated

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