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Mesh Inertia Tensor?
Anyone know what this is? It's really scaring me.
Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
What must I do about this?
Answer by Graham-Dunnett · Apr 17, 2013 at 10:05 PM
That happens most typically if you have some degenerate triangles in your model. A degenerate, remember, is one that has zero (or very very very small) area. For example, scale a box down to zero width, length and height, and it's inertia tensor cannot be computed. If nothing bad is happening in your game, then just ignore the error.
Interesting. I had some small planes ( .25 across the board so relatively small ), and the error went away once I removed the colliders attached to them.
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