Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by drodrii · Oct 16, 2014 at 05:23 PM · animationgameobjectanimatoranimator controller

Animator - Do After Playing Animation

Hello everyone,thanks for your time, I'll cut to the point.

-I've created a GameObject. -This gameObject has an Animator attached. -I've created 1 Animation and UNchecked the Loop animation box in the inspector.

I created a function on a script attached to the GO called:

 void FinishedPlaying(){
 Debug.Log("Animation ended");
 }

I want to play this function as soon as the animation ends the first(and only) loop. How can I accomplish this? I tried :

 Update(){
 if (!_anim.animation.IsPlaying("CodingAnimation")){
                 Debug.Log("Animation Not Playing");
                          FinishedPlaying()
             }
 }

But I see 3 problems to this solution:

1.There is no 'Animation' attached to the GameObject.

2.There's an Animator but not an Animation...Why??

3.If I use this, the function will get called everytime the animation is NOT playing and not just the one time the animation finished playing.

What do you guys recommend I try?

Thank you for your time, help and expertise! Cheers

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by ozone · Oct 16, 2014 at 07:01 PM

Perhaps try adding a boolean variable that you set to TRUE when FinishedPlaying() is called and then set back to FALSE when the animation is playing so that FinishedPlaying() isn't called twice in a row. Something like this:

 bool alreadyFinished = FALSE;
 
 void FinishedPlaying(){
 alreadyFinished = TRUE;
 Debug.Log("Animation Ended");
 }
 
 void Update(){
 if(!_anim.animation.IsPlaying("CodingAnimation") && !alreadyFinished){
 Debug.Log("Animation not playing and FinishedPlaying hasn't run yet");
 FinishedPlaying();
 }
 else if(_anim.animation.IsPlaying("CodingAnimation"){
 alreadyFinished = FALSE;
 Debug.Log("Animation is playing");
 }
 }
Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image drodrii · Oct 16, 2014 at 07:26 PM 0
Share

@ozone

I might implement this, but Im still left with an unanswered question,

Why am I getting "There is no 'Animation' attached to the GameObject." Error, I've got animator attached to the gameobject...

avatar image ozone · Oct 17, 2014 at 07:12 PM 0
Share

"Animation" and "Animator" are, annoyingly enough, not the same component.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

29 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

changing a game object with another 0 Answers

Animations playing twice when transitioning 0 Answers

why I have to anim.getComponent in update() function when I had done in Start () function 2 Answers

How to start a instantiate at a specific point of an animation 2 Answers

Animator issue! Please Help! 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges