- Home /
Animation Returns to previous state after timeline
I have an animating character in an idle state, playing an idle animation via an animation controller, transition to rotate 90 degrees happens via a variable, once the rotation is made the variable is reset to idle state. How do I keep the rotated state when it returns to idle? right now when returning to the idle state the character reverts back to it's original position? I have tried changing write defaults, changing root, pretty much any thing I can think of. Basically I need some way of taking the rotated animation state and applying it to the game object, is there something I'm missing?
Help Please
Your answer
![](https://koobas.hobune.stream/wayback/20220612211528im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Rotate Character Controller 1 Answer
how to rotate my characters 1 Answer
independent arm from body - unity2d 0 Answers
Character controller movement 1 Answer
accessing charactercontroller 1 Answer