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Question by andrewx33 · Sep 03, 2012 at 11:54 AM · fpsforcebulletgun

Gun problem : Force of bullet must be really high to work, but it is affecting character

Im making a game involving guns. I have it set up so the gun fires bullets, but for the bullet to fly at a 'bullets speed' it has to be up at like 10'000 force. This is making the player walk really slow when walk+firing plus if you jump or are shooting a close wall it throws you around the map a fare bit. Is there anyway to make this force only work on the thing the bullet is IMPACTING and not on the 'Launcher'?

Cheers :)

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Answer by softrare · Sep 03, 2012 at 12:42 PM

Try using raycast for that, it is much better for performance and the shooting gets much more predictable (also you can program a specific effective range for the bullet).

http://docs.unity3d.com/Documentation/ScriptReference/Physics.Raycast.html?from=RaycastHit

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Answer by andrewx33 · Sep 04, 2012 at 02:47 PM

Thanks, worked like a dream :)

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avatar image softrare · Sep 04, 2012 at 03:34 PM 0
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Happy to help ;) Would you mark my answer as accepted then?

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