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Question by xsound · Oct 16, 2012 at 07:45 PM · cursormousepositiondrawtexturemousemove

Folow mouse script

I need this script without cursorsizeX: and cursorsizeY: lines.

var materialToBeChanged : UnityEngine.Material; var materialToBeChangedBack : UnityEngine.Material; var myCursor:Texture2D; var cursorSizeX: int = 32; // set to width of your cursor texture var cursorSizeY: int = 32; // set to height of your cursor texture var condition = true;

function OnMouseEnter(){ condition = false; Screen.showCursor = false; }

function OnMouseExit(){ condition = true; Screen.showCursor = true; renderer.sharedMaterial = materialToBeChangedBack; }

function OnGUI(){ if(!condition){ GUI.DrawTexture (Rect(Input.mousePosition.x-cursorSizeX/2 + cursorSizeX/2, (Screen.height-Input.mousePosition.y)-cursorSizeY/2 + cursorSizeY/2, cursorSizeX, cursorSizeY),myCursor); } }

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