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I created a complex animated object that performs across a room. When I add it to the room as the room's child, it moves the entire object with its animation several meters outside the room. Also, when I create a prefab out of this object, it doesn't act like my other animated prefabs. It seems to be position dependent(every drop of that prefab comes to the fixed x y z position when played).
Is there any way I created the animation fixed in position? Would solving that problem solve my problem with adding the a-object as a child? How do I solve this problem? If you need any specific information, I can provide it no problem.
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