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Loading assetbundle from usb storage on android
Hey, I have a project in unity that requires very heavy textures, so I want to load them via usb.
I have already loaded assetbundles from local storage, but I want to know if I can load them from a usb drive without the files going into the device for temp storage (Because the files are very large).
Can I load assetbundles like that from a usb drive? Or alternatively can I put the textures on the usb load them?
Thanks!
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