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Question by noirfx · Oct 05, 2014 at 02:41 PM · playerspawningcoordinatesteleporting

How to change level and spawn player into coordinates?

I need script on change level and so player was in exact location where I want him to be. Simple as that. I think I should use some sort of spawn point.

I made one and it looks like this:

 var InFrontOfTheDoor = false;
 var MyPlayer:GameObject;
 private var drawGUI = false;
 
 
 
 
 function Update () 
 {
 
  if (Input.GetKeyDown(KeyCode.E) && InFrontOfTheDoor == true)
  
  {
      
   Application.LoadLevel("mw_scene_02");
    
  }
 
 }
 
 
 function OnTriggerEnter (theCollider : Collider)
 {
  if (theCollider.tag == "Player")
  {
   InFrontOfTheDoor = true;
   drawGUI = true;
  }
 }
 
 function OnTriggerExit (theCollider : Collider)
 {
  if (theCollider.tag == "Player")
  {
   InFrontOfTheDoor = false;
   drawGUI = false;
  }
 }
 
 function OnGUI ()
 {
  if (drawGUI == true)
  {
   GUI.Box (Rect (Screen.width*0.48-51, 300, 202, 22), "Press [E] to enter");
  }
 }
 

But player spawns in same coordinates as he was in previous scene. I need him to appear in precise location for example X: 1.5 ,Y: 2.5 ,Z: 10.0.

If you have any ideas about that please let me know. Thanks.

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Answer by JSierraAKAMC · Oct 05, 2014 at 04:05 PM

What you need to do is create a simple spawn script or add a small portion of code to another script that runs when you change the level. Something like this should work:

 //Attach this to the character
 var spawnPosition : Vector3;
 
 function Start(){
     transform.position = spawnPosition;
 }

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avatar image noirfx · Oct 05, 2014 at 05:21 PM 0
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I got your point, but in my situation I can't attach it to the player. I need coordinates to be in script on trigger which activates the next level. Any idea how? $$anonymous$$aybe I need to use function OnLevelWasLoaded?

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