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Question by clement 1 · Jan 15, 2011 at 07:45 PM · ontriggerenteroncollisionenter

how to make a bullet that'll be like a missile.

how to make a bullet that does not immediately go down On The Land. I made a bullet and it is like a wall, if I'm on his path, he pushes me.

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Answer by Justin Warner · Jan 15, 2011 at 08:08 PM

Use the collision functions to make it so it applies damage and destroys the object, so then it behaves like a bullet.

http://unity3d.com/support/documentation/ScriptReference/Collider.OnCollisionEnter.html?from=Collision

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Answer by Kiloblargh · Nov 03, 2012 at 03:48 PM

To make it behave like a bullet, you can use a Raycast, do damage to the owner of hit.collider and instantiate a particle effect at hit.point. It will hit you before you see it.

To make it behave like a missile, give it a rigidbody, a mass and apply a local +Z force to it every frame so it accelerates, then on collision, apply a force away from the collision point, inversely proportional to the distance from that point, to every object inside a large sphere collider.

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