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Terrain Textures Not Appearing
When I look in my scene view the terrain texture are completely visable but when I play the game, I can only see a blank tan texture? This is after a bug (which I fixed) with importing where unity crashed a few times. Please, please, please help!
Here is the scene view: (Lighted)
Also my flashlight cookie is not appearing. Assets problem?
Guys, I tired everything: repainting, reimporting, redoing in general. But I cant get it to work. Should I got to unity support? This answers forum is my last resort. Help please!
Answer by OllyNicholson · Nov 20, 2012 at 03:37 PM
Hi - Looking at your scene, the textures are appearing, but just at a really low res, this is because the player camera renderer is set to 'Vertex Lit' if you set it to 'forward' or 'deferred' you'll see that the discrepancy between resolution in your scene view and game view is resolved.
Olly - Unity Support
AHH thank you so much for your help! This worked perfectly and I am back to my desired format. You have no idea how much hair this has saved me. I dont know what I was thinking when I applied that, I had a sneaking feeling that I had made some stupid mistake.
Answer by Stormizin · Nov 08, 2012 at 09:41 PM
Did you tried to add a Directional light pointing down or a Area Light?
Ah. Thank you for replying. I am just using a direcrional light. No area lights.
No change. I took away my light added another, but nothing happened.
Did you rendered that texture with a material in some modeler($$anonymous$$aya/3DS)?
No, it's actually from the unity terrain assets package.
Answer by Spelmyst · Mar 12, 2014 at 05:42 AM
I know this is an old post, but I had to change my settings from:
File > Build Settings > Player Settings > Other Settings Render Path : Forward
Maybe this will help too.
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