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Question by MrKnyaz · Jul 23, 2011 at 05:57 PM · textureterraindetail

How to use detailed texture?

Hi guys! This question was asked several times, but still I didn't understand how to use detailed texture pattern on my terrain. I created diffuse detail material as in tutorial, but don't know how to apply it to terrain. Or there are other ways to apply detailed texture pattern to terrain? Thanks in advance!

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avatar image Owen-Reynolds · Jul 24, 2011 at 08:23 PM 0
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Unity terrain is less adaptable than other parts. For anything else -- models, particles, trail renderers... you can swap in any material/shader/texture combos you want, however you want.

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Answer by Owen-Reynolds · Jul 24, 2011 at 04:02 PM

You mean how to blend a second terrain texture over the first?

Create it the same as the 1st one: EditTextures->AddTexture->AddButton. You should give it a small size instead of 15x15.

To paint as a blend, make sure you select it (it won't auto-select the texture you just made. Click it to turn blue.) Then set TargetStrength to about 0.3 and Opacity to anything but 0. Dragging should now blend your two textures together.

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Answer by MrKnyaz · Jul 24, 2011 at 04:19 PM

Thanks friend, it works, I thought I had to use diffuse detail shader to achieve this effect. I'm new to unity, and game development also, so don't know such tricks)

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