- Home /
How to make objects running by Curve?
hi,I use the example of the Spline Controller_CS_iphone. Although I test many times,there is still something wrong with it。 for example: ①. UnityEngine.Time:Get_realtimeSinceStartup() SplineInterpolator: .ctor() ②. ArgumentExample:Get_realtimeSinceStartup() can only be called from the main thread. Constructors and field initializers will be executed from the loading thread hen loading a scene. How these happen? do the example of the Spline Controller_CS_iphone only suit for the iphone(MAC)?Does it not suit for the windows? - -waiting for help...!
①. UnityEngine.Time:Get_realtimeSinceStartup() SplineInterpolator: .ctor() ②. ArgumentExample:Get_realtimeSinceStartup() can only be called from the main thread. Constructors and field initializers will be executed from the loading thread hen loading a scene. these are the problem!
Please, edit your question to make it clearer. Include code snippets, and split it into paragraphs- I can hardly understand what you're saying here!