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Question by FrosTech · Dec 25, 2013 at 04:37 PM · c#triggerplaymaker

Collision/Trigger with Playmaker

Hi! I'm using Playmaker to check if an object of tag Puzzle_Path is touching the trigger or not??

The object is static and the trigger is moving!!

I made the trigger object 0.8 in scale in all direction position (0,0,0)!

I made the object with tag Puzzle_Path 1 in scale in all direction position (0,0,0)!

I make the trigger display message once plaay is executed!!

It checks if it is being triggered by the object with tag, if triggered it displays trigger message!

But, it doesn't work!!

Any other way to accomplish this!!

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