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Question by Negagames · Apr 14, 2013 at 02:38 AM · 2drotation

Specific rotation

So a friend and I are working on making a 2D interactive stamp in unity. I've been fumbling around for two days trying to create the movement for the sun in this! What I want to do is have a 2D plane rotate around a fixed point (i'm using transform.RotateAround), but I also want to find a way to make the object face the same way. So if this helps, i'm trying to make an object move around a fixed point without tilting. So far, i've tried making invisible objects that rotate and embedding the visible object (the 2D sun) within it, and i've also tried making a counter-rotation script, but since the transform.RotateAround function already revolves around the y axis, it just caused to rotation to stop. Any suggestions?

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Answer by Eric5h5 · Apr 14, 2013 at 03:17 AM

Make the 2D plane a child of an invisible object that you use with RotateAround. That way you can set the rotation of the child as desired and it won't interfere with RotateAround.

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avatar image Negagames · Apr 15, 2013 at 03:32 PM 0
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Ok, i'll be trying that later today.

avatar image Negagames · Apr 15, 2013 at 08:35 PM 0
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Well, that didn't work, but by adding the rotate around script to the visible object and giving it the exact opposite speed, I was able to achieve the affect I was looking for.

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