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Kinect Hand Smoothing
Hi all,
I've been working with Amir's Kinect handgen.cs file in order to make a hand-controlled 3D object (cursor). The main problem I'm having is that the object shakes around if you hold still. This becomes more noticeable when you increase the scale. Mine is at 7 at the moment, and is very jittery.
Has anyone found a way to smooth this out inside Unity?
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