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Question by BennHWigh · Feb 06, 2012 at 02:01 PM · c#raycastgetcomponentsendmessage

how to make one script change a variable in another scipt

I want this script to change a variable in another script. The variable is called boxamount, in the script called Placegadget. this is what i have tried, but it won't worke.

using UnityEngine; using System.Collections;

public class Pickupgadget : MonoBehaviour {

 void Update () {
     if (Input.GetKeyDown(KeyCode.E))
         {
         Placegadget placegadget = GetComponent<Placegadget>();
         placegadget.transform.SendMessage("plus",SendMessageOptions.DontRequireReceiver);
     
 Vector3 fwd = transform.TransformDirection(Vector3.forward);
         RaycastHit hit;
     
             if (Physics.Raycast(transform.position, fwd, out hit, 1.5f))
         {
              Debug.DrawRay(transform.position, fwd, Color.green);
     
                 hit.transform.SendMessage("PickMeUp",SendMessageOptions.DontRequireReceiver);
  }
 }

} }

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Answer by Berenger · Feb 06, 2012 at 03:10 PM

I don't see where is the variable you're trying to change, so I'll stay generic :

To access a variable of an object, you an instance and the right to access it (=> public/protected/private, to keep it simple). Make sure your boxamount is public.

Also, I see your accessing the component Placegadget from the same object, to SendAMessage. You don't need to do that to a function from it. It wored, but you didn't take the shortest way (Get the component, get it's transform, send a message to every components of that object, the first component pick it up, execute) when you just need to call SendMessage from the script you wrote.

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Answer by MrLolEthan · Nov 02, 2012 at 05:56 PM

Here is an example how:

 var objectWithTheScript : GameObject;
 var theScript;
 
 function Start() {
     theScript = objectWithTheScript.GetComponent("The Scripts Name");
 }
 
 function Update() {
     theScript.variableInTheScript = (whatever);
 }

Now you can get much more complicated with that but that's it really!

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