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Question by WilliamKattrup · Dec 15, 2014 at 09:33 PM · networkingmultiplayerphoton

photonnetwork.instatiate doesnt work?

Hey guys, i am creating an online tps game, but when i try instatiate the bullet it doesnt spawn? can someone help me? heres the code:

 using UnityEngine;
 using System.Collections;
 using Photon;
 
 public class Shoot : Photon.MonoBehaviour {
     public float WaitTime = 0.5f;
     public GameObject photon;
     // Use this for initialization
     void Start () {
     }
     
     // Update is called once per frame
     void Update () {
         WaitTime -= Time.deltaTime;
 
         if(WaitTime <= 0)
             WaitTime = 0;
         if(Input.GetMouseButton(0) && WaitTime == 0) {
             Debug.Log("TestShoot");
 
             WaitTime = 0.5f;
             GameObject bullet = PhotonNetwork.Instantiate("OnlineBullet", transform.position, transform.rotation, 2);
 
         }
             
         
     }
 }

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avatar image KiraSensei · Dec 15, 2014 at 09:37 PM 0
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Do you have any error ?

Are you sure you enter the if (Input.Get$$anonymous$$ouse...) section ?

Does the console print "TestShoot" ?

Do you have a prefab named "OnlineBullet" ?

Are you sure the bullet is not instantiated at all, maybe it is not visible in 3D view, check in the inspector if it is really not there.

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Answer by tobiass · Dec 17, 2014 at 09:41 AM

You should not Instantiate bullets in the first place. I doubt you simulate gravity or headwind on them, so they have a startpoint, speed and direction. If you send this for a shot, anyone can simulate the bullet on its own.

Doing that is cheaper than instantiate, update the position and destroy the network object.

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