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Question by
tungula1 · Nov 27, 2014 at 08:13 AM ·
assetbundle
Yield return in AssetBundle.CreateFromMemory
As documentation says IEnumerator methods are executed like thread, but I'm confused why
AssetBundleCreateRequest assetBundleCreateRequest = AssetBundle.CreateFromMemory(ByteArray);
yield return assetBundleCreateRequest;
freezes my game for 2 seconds. Can anybody explain?
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