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Question by Gaming-Dudester · May 20, 2015 at 05:48 PM · texturesavelook

how to save a texture in background by looking at it.

I have my script to where I look at something and the texture changes and I want it to turn back to the orginal when I look away. I can just put a new texture on it that was the same as the first one but seeing I have 400 different kind of cubes in my game I don't want to make a bunch of scripts over and over again. Is there a way to remember what the first one was and then save it in the background till I take my view off it in the game?

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avatar image tanoshimi · May 20, 2015 at 06:03 PM 0
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You need to learn about prefabs. Create one cube with a script that changes its texture. Then duplicate that prefab 400 times. You certainly do NOT need (nor want) 400 scripts or 400 materials.

avatar image Gaming-Dudester · May 20, 2015 at 06:10 PM 0
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(Duh) I have that already 400 is a estimate(give or take 200) right now I care about 1 type of block

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Answer by barbe63 · May 20, 2015 at 06:48 PM

How about:

 Texture originalTexture;
     
     void Awake()
     {
         originalTexture = GetComponent<Renderer>().material.mainTexture;
     }
 

And then when you need to have it back reverse with:

 GetComponent<Renderer>().material.mainTexture = originalTexture;        

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Answer by AttilaZold · May 20, 2015 at 05:56 PM

Hi Dude!

Do your cubes have different sizes, or are they all the same (geometrically)? -Because you may have to make 400 (same pixel size) copies of a texture and assign them individually on the 400 Materials you will create for every cube.

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avatar image Gaming-Dudester · May 20, 2015 at 06:01 PM 0
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Same everything

avatar image Gaming-Dudester · May 20, 2015 at 06:01 PM 0
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Beside textures

avatar image Gaming-Dudester · May 20, 2015 at 06:01 PM 0
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Like $$anonymous$$ecraft

avatar image Gaming-Dudester · May 20, 2015 at 06:02 PM 0
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$$anonymous$$inecraft has 112 different types of blocks

avatar image Gaming-Dudester · May 20, 2015 at 06:02 PM 0
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And 330 items

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