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Question by
AlanMattano · Apr 26, 2017 at 10:04 PM ·
shadershadersshader programmingshaderlabshader-replacement
For a glass shader: How to "Fallback" completely 100% transparent that works in all device or that it do not render at all?
My glass shader is using a custom Unity5 script. Since is a first person game, I wish to look out the vehicle also when the glass shader is failing. I need a "Fallback" that do not render or renders 100% transparency in all devices. Fallback "Transparent/VertexLit" or Fallback "Transparent", then renders to pure white colour.
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