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Question by edve98 · Jan 02, 2014 at 02:33 PM · javascriptrender

Using OnWillRenderObject

My code is like this:

 var thing : Transform;
 
 function Update(){
     Camera.OnWillRenderObject(thing){
         print("it works");
     }
 }

but it says that I need to insert a semicolon at the end of OnWillRenderObject. I clearly can't use OnWillRenderObject like I should. Can somebody give an example how to use it properly?

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Answer by HappyMoo · Jan 02, 2014 at 05:03 PM

No, you don't call it on the cam... the cam calls it on your Behaviour if the gameObject will be rendered by that cam in that frame...

 function OnWillRenderObject()
 {
   print(gameOject.name + ' is being rendered by ' + Camera.current.name + ' at ' + Time.time);
 }

Now drag that on some object and start your game and try what happens if you look at it or if you look away

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avatar image OliverAnthony · Feb 24, 2014 at 03:05 PM 0
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Any idea how to do something like this and have it run in Scene view? I've got @script ExecuteInEdit$$anonymous$$ode() at the head of my script but no dice so far.

avatar image Graham-Dunnett ♦♦ · Apr 27, 2018 at 11:08 AM 0
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Use:

 print(gameObject.name + ' is being rendered by ' + Camera.current.name + ' at ' + Time.time);

i.e. gameOject to gameObject.

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