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Question by
Erethan · Nov 14, 2016 at 08:09 PM ·
multiplayeraudiostreamingaudiolistener
Multiple audio recorders like Audio Listener.
I am building a multiplayer game where the server has all the game logic and sends video and audio output to the clients connected.
The intended effect is that for each client connected, there will be a GameObject at the server recording all nearby sound. Is there anyway for me to fetch audio in a given worldspace position?
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