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is it possible to affect bones on skineed mesh by wind?
so i want to automatically animate bones around their pivot points when wind (directional wind) is in scene. I want the bones to be animated like a tree branches and etc. and the objects have to be placed by terrain engine but i think it doesn't matter
Answer by SilentSin · Oct 04, 2013 at 01:53 PM
If you want to move the bones of something that's animating, use LateUpdate(). I have no idea what you mean by "automatically" animate, that's not a thing.
If you're talking about Wind Zones, they only affect trees. If you want wind to affect rigidbodies or anything else, you need to script it.
i'm trying to animate tree like a tree in tree creator inside Unity but with own mesh and bones using resources of the derectional wind. I'd like to use bones as a nodes like in tree creator. is it posible or not? or tree creator works in the other way? or dirctional wind won't to move bones&
Wind Zones, they only affect trees. But I have no idea if there's a way to make a tree that happens to look like a character or whatever, but I doubt its possible. Yes, directional wind won't move bones. You'll have to write a script and come up with the math to move them manually.
Answer by rioforce · Oct 02, 2013 at 05:09 PM
If you are referring to Unity wind, you probably need to animate your armature to make it look like it is affected by wind. You probably need to give more information to your question, because there are a lot of different things you can do according to what you want to be affected by the wind.
so i want to automatically animate bones around their pivot points when wind (directional wind) is in scene. I want the bones to be animated like a tree branches and etc. and the objects have to be placed by terrain engine but i think it doesn't matter
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