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Fire object towards mouse cursor
This has been a frustrating issue for quite a while now. I have been doing heavy research on the subject and all I come up with is some very inefficient code that usually displays 10 or more warnings. I am currently using the Unity Documentation code that they provided, which does not work... What I want to do is to instantiate an object and fire it towards my cursor point, only to stop when colliding with another object. The unity code is here:
 using UnityEngine;
 using System.Collections;
 
 public class Example : MonoBehaviour {
 
     public GameObject particle;
 
     void Update() {
 
         if (Input.GetButtonDown("Fire1")) {
 
             Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
             if (Physics.Raycast(ray)) {
                 Instantiate(particle, transform.position, transform.rotation) as GameObject;
             }
             
         }
     }
 }
 
               Please help me with this issue as soon as possible. Thanks in advance! :D
Answer by Fr0stbite · Feb 08, 2014 at 02:54 PM
make a script for the particle
 //moveToVector.Js
 #pragma strict
 var endingPoint : Vector3;
 var speed : float = 1000;
 
 
 function Start () {
 
 }
 
 function Update () {
 
 transform.rotation = Quaternion.Slerp(transform.rotation,
         Quaternion.LookRotation(endingPoint - transform.position), 50*Time.deltaTime);
 transform.position = Vector3.MoveTowards(transform.position, endingPoint, speed*Time.deltaTime);
 
 
 }
 
               and here is your script(sorry i use only JS):
 function Update(){
 if(Input.GetKeyDown(KeyCode.Mouse0))
     {
  
         var hit: RaycastHit;
         var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         if (Physics.Raycast(ray, hit)) {
         var clone = Instantiate(particle, transform.position, transform.rotation)
 clone.GetComponent(moveToVector).endingPoint = hit.point;
             }
         }
     }
 
              Thanks! :D
I managed to convert it to C# and it works like a charm!
Thank you so much :D :D
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