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GUI font from map and kerning file
Hi there!
I just posted this issue on the forum, but as I see this site is more populated and more frequently visited, so forgive me for the double post.
I have some troubles setting up a custom font. What I wish is to use a font from a bitmap on the GUI (not GUIText, so 2D). I have a .png that contains the characters, font is modified to have outline and shadow, and I also have a generated textfile that contains kerning information.
I created a custom font and a material with GUIText shader and the map added, but cannot find where do I put the kerning file. If I try to use the font it only display non-readable noise, so I guess my approach is wrong.
Is it even possible to use a font like this on the GUI? I heard that it can be done, but earlier Unity versions had problem with adding the kerning, but now it's supported, but I didn't find any info on that on the Unity manual. Any help appreciated!
Adam
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