Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by VoltCR · Jul 22, 2012 at 05:51 PM · instantiatecomponent

Instantiate with script component (c#)

Hello,

I can't realize what is wrong with my function:

 public void dropItem()
  {
  itemScript script = new itemScript();
  Transform newGO = (Transform) Instantiate(mouseItem.Model, characterTransform.transform.position, characterTransform.transform.rotation);
  script = newGO.GetComponent ("itemScript") as itemScript;
  script.name = mouseItem.name;
  script.type = mouseItem.type;
  script.Value = mouseItem.Value;
  script.itemModel = mouseItem.Model;
  script.texture = mouseItem.texture;
  mouseItem = null;
  }

I got this message from unity when the game called the function: "NullReferenceException: Object reference not set to an instance of an object" On this Line: 'script.name = mouseItem.name;'

Could anyone please help me?

Thanks in Advance.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by ScroodgeM · Jul 22, 2012 at 07:51 PM

script.name = mouseItem.name;
null reference is rather cause 'script' is null - possible caused by newGO havn't itemScript attached to it. use AddComponent instead of GetComponent if you want to create script on newGO object

to be sure what is error source write before line with error:

Debug.Log(script);
Debug.Log(script.name);
Debug.Log(mouseItem);
Debug.Log(mouseItem.name);
and check which line returns null
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by VoltCR · Jul 22, 2012 at 11:36 PM

Yeah, first I've tried to use 'AddComponent' and I got an error from unity: "Assets/Scripts/Inventory.cs(143,45): error CS1061: Type UnityEngine.Transform' does not contain a definition for AddComponent' and no extension method AddComponent' of type UnityEngine.Transform' could be found (are you missing a using directive or an assembly reference?) "

Ty.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ScroodgeM · Jul 23, 2012 at 07:01 AM 0
Share

you should use AddComponent on GameObject, not on Transform.

script = newGO.gameObject.AddComponent...
avatar image VoltCR · Jul 23, 2012 at 06:39 PM 0
Share

Thanks, I just put 'gameObject' and work!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Get Component on Instantiated Object 1 Answer

How to get all scripts attached to a gameojbect? 1 Answer

WHy do I lose some scripts when quitting the player? 0 Answers

"transform" in a static function 1 Answer

Fastest way to instantiate and move multiple game objects in the editor 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges