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Question by scott 1 · Jan 19, 2011 at 07:30 PM · animationgraphics

what is going on

every time i make a shape on my plane it falls right threw when i start it what am i doing wrong?

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avatar image 3dDude · Jan 19, 2011 at 07:42 PM 0
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Well first of all WHAT?? We need a lot more info to answer this question... And It will get more views if you give it a better title..

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Answer by soulzero · Jan 19, 2011 at 07:47 PM

You need to add Colliders to your objects and your plane.

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Answer by Rybanez · Jan 19, 2011 at 08:19 PM

yes if you want an object to collide with your plane or terrain or whatever you've placed, you should add a collider. you can do this by going to the component menu and then click physics and go on the correct collider.

Hope this has helped you!=)

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Answer by Meltdown · Jan 19, 2011 at 07:48 PM

A quick search of Unity Answers would show this question has been answered many times before.

Does your plane have a box or mesh collider attached? Does your 'shape', which I assume will be movable have a rigidbody component attached to it.

You need each gameobject to have these in order for the physics system to work correctly.

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