- Home /
Object Flies into Air Upon Collision, or goes through hill depending on isKinematic settings
Hello,
Summary: How do I get a cube to translate over a hill? What Happens Now: The cube simply goes through the hill. If I switch isKinematic, it detects the collision with the hill, and goes flying into the air. The cube currently has a rigid body. Goal Details: I would like a cube to stay grounded on the terrain while moving up the hill. Or at least I would like the cube to simply stop moving upon collision, without either flying away or translating through the hill.
Note that the cube moves according to where I click. So for testing, I clicked an elevated terrain area.
Appreciate any help! I've read similar forum questions, but they haven't helped.
Answer by dfjhde · Jul 04, 2015 at 05:12 AM
the solution is rise the Mass or Gravity Scale on rigid body, but it will make the cube very heavy, which does's look right