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Question by dendens2 · Apr 12, 2013 at 12:40 AM · javascriptinstantiate

Getting a component from an instantiated prefab.

Hi, I have a zombie spawn through an Instantiate();. How do I access the component/script of a instantiated prefab? I am asking because I want to have the health get higher every wave. Thanks! Also, if it helps...

 if(!GameObject.FindWithTag("Zombie"))
     {
     
         countDownWave -= Time.deltaTime;
         if(countDownWave <= 0)
         
     
         {
             wave ++;
             zombieAmmount += zombieIncrease;
     
             for(var i = 0; i < zombieAmmount; i++)
             {
                 Instantiate(zombie, (spawnPosition[Random.Range(0, 3)]) + Vector3((Random.Range (0, spawnOne.renderer.bounds.size.x)) / 2, 0, (Random.Range (0, spawnOne.renderer.bounds.size.x)) / 2), Quaternion.Euler(0,0,0));
             
             }
             
             
             
             countDownWave = waveDelay;
         }
     }
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Answer by The-IT664 · Apr 12, 2013 at 12:45 AM

The Instantiate method returns a reference to the instantiated GameObject. From the game object you can use one of the GetComponent methods on the GameObject to get a reference to the script.

http://docs.unity3d.com/Documentation/ScriptReference/GameObject.html

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avatar image dendens2 · Apr 12, 2013 at 01:06 AM 0
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Thank you!

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