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Question by frogsbo · Jan 16, 2014 at 10:43 AM · errormeshprocedural

Landscape has a awry vertex

Hi, i made a hexagon lattice for my landscape, and there is a strange error. Can you think what possible reasons there could be?

one of the vertices on the mesh is out of line sometimes, and all the other 100ds of vertices are fine. it's not always the same vertex, so the mesh model must be ok, but it seems to be mostly on the sides with the zig zags and not the flatter one. when i use normal square plane there are no errors. confusing?!

the code is just a perlin function relative to x,z position.

alt text

treplane prob.jpg (123.1 kB)
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avatar image frogsbo · Jan 16, 2014 at 09:27 PM 0
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maybe the sketchup model is incompatible. I should try procedurally generating triangle mesh.

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Answer by frogsbo · Jan 21, 2014 at 01:27 PM

it got fixed using mesh generated in unity, sketchup mesh is unreliable!?

my infinite landscape asset is now finished, i just need to make a sales page, its buyable here:

http://frogsbo.com/product/infinite-terrain-unity3d-test/

http://frogsbo.com/wp-content/uploads/2014/01/sc9-150x150.jpg

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