- Home /
Problem with sending arguments through a function.
In my game, I have a 3 dimensional array called threeWay. In the update event, you can see in the code below that if a coordinate is set to true, then it will perform the function called DrawTheMesh with the inputs of x, y, and z. Unforunatly, when I ask the function to do something (located at the "do stuff here" portion of the code), it thinks the the inputs x, y, and z are objects, not boolean numbers. I tested it by asking it to print variable x during gameplay, and it claimed that x was an object! Does anyone have any idea why?
var threeWay : boolean[,,] = new boolean[6,6,6];
function Update () {
for(/*var*/ z=0;z<6;z++) {
for(/*var*/ y=0;y<6;y++) {
for(/*var*/ x=0;x<6;x++) {
if(threeWay[x,y,z] == true)
{
DrawTheMesh(x,y,z);
}
}}}}
function DrawTheMesh(x,y,z) {
//do stuff here
}
Aren't x,y and z integers? I say this because you are iterating through them in the for loop?
Answer by robertbu · Apr 11, 2013 at 10:48 PM
Try this:
function DrawTheMesh(x : boolean, y : boolean, z : boolean) {
//do stuff here
}
Thank you very much. I have spent 2 days trying to solve this, never realizing that the answer was so simple.
Your answer
Follow this Question
Related Questions
3D Grapher - Function input problem 1 Answer
How to prevent a function from being called more than once 1 Answer
How to make unity think that when on I clicked on a texture I pressed esc? 1 Answer
Help In Making a SphereCast for 3D Tire! Working RayCast Script included! 0 Answers
How to use unlimited parameters in a function? (JS) 1 Answer