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Question by Nexgea · Nov 28, 2013 at 09:04 PM · raycastcolliderray

Raycast isnt working

I want to move the plaftomer in pong game when u drag the mouse in the collider. But it isnt working. Can u help me? 2p01 is name of object with collider and Player Transform is the platform.

 private var ray : Ray;
 private var rayCastHit : RaycastHit;
 var Player : Transform;
 
 function Update ()
 {
     if(Input.GetMouseButtonDown(0))
     {
         ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         if(Physics.Raycast(ray, rayCastHit))
         {
             if(rayCastHit.transform.name == "2p01")
             {
                 Move ();
             }
         }
     }
 }
 
 function Move()
 {
     Player.transform.position.x = ray.point.x;
 }
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avatar image chillersanim · Nov 30, 2013 at 11:47 AM 0
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If "2p01" is the name of the gameObject, you should use:

 if(rayCastHit.transform.gameObject.name == "2p01")

You should check what name is actually hit, or you write it out into a variable so you can see it in the inspector during the game, or you debug it.

Also, if the platform is a transform already, you should change the code in the $$anonymous$$ove() function to:

 Player.position.x = ray.point.x;

Calling the transform of a transform is recursive!

Perhaps you want to change the type of Player to gameObject, because I think that your player is actually a gameObject in the scene isn't it?
If it is, and you change the type to gameObject, then you can leave the code in $$anonymous$$ove() as it is.

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Answer by bompi88 · Nov 28, 2013 at 10:11 PM

You should be using the ray cast hit object to reference to the point where the hit took place.

    function Move()
     {
         Player.transform.position.x = rayCastHit.point.x;
     }
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