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               Question by 
               kakyounity · Dec 19, 2012 at 10:36 PM · 
                androidwwwpluginassets  
              
 
              Android Plugin: Load assets from APK, but have low-level access to AssetManager.
I'm having a problem to make our Android plugin do a customized data reading from APK. My requirements:
- Our plugin needs to have access to AssetManager, retrieved from Activity, then handle low-level IO in native code. 
- On Unity side, C# script should not need to use WWW to locate files. Only use our plugin APIs. 
Now I don't know how to pass the activity from Unity side to our plugin to further use AssetManager. Is there an API to do so?
Thanks!
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                