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Question by softrare · Nov 01, 2011 at 05:05 PM · guieditorlayouteditorguilayout

Space for describing text in EditorGUILayout too short

Hi!

I just came across the following issue.

int integerExample = EditorGUILayout.IntField("This is a longer text describing what should be filled in", integerExample );

The text "This is a longer text describing what should be filled in" gets cut. So it does not display the whole sentence. Probably a very easy thing to do, but I cannot seem to find a solution. I checked here: http://unity3d.com/support/documentation/ScriptReference/GUILayout.html but I am missing "TextWidth" or something like that. Does anyone know how to extend the space which can be used for the text in front of the input field? Thanks in advance!

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Answer by SteveFSP · Nov 01, 2011 at 07:29 PM

There are several ways of adding help text to an editor GUI.

The 'standard' way of providing help text is to use tooltips:

GUIContent myLabel = new GUIContent("MyShortLabel", "My longer help text");
integerExample = EditorGUILayout.IntField(myLabel, integerExample);

EditorGUIUtility.LookLikeControls() can be used to make small adjustments to label width. (A bit of a hack.)

For longer descriptions you can add a help text box somewhere in the GUI. The following custom style can be used with GUILayout.Label().

// A decent style. Light grey text inside a border. helpStyle = new GUIStyle(GUI.skin.box); helpStyle.wordWrap = true; helpStyle.alignment = TextAnchor.UpperLeft;

Color c = Color.white; c.a = 0.75f; helpStyle.normal.textColor = c;

// Don't use EditorGUILayout.Label() GUILayout.Label( "My extra long multi-line help text." , helpStyle , GUILayout.ExpandWidth(true));

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avatar image softrare · Nov 02, 2011 at 10:17 AM 0
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+1, Thank you so much, 3 awesome suggestions!

avatar image Darkhydro · Mar 23, 2013 at 07:41 PM 0
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wish i had the rep to up-thumb, great answer!

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