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How do I import asset and maintain textures
I purchased this warehouse asset but I'm unable to bring it into Unity with the textures applied. http://3dexport.com/3dmodel-warehouse-60782.htm
Help please. I'm new to this.
Thank you.
Answer by nsxdavid · Feb 25, 2013 at 07:30 AM
Make sure you have the textures imported otherwise the model can't find even if it wanted too.
But even then, you may have to manually assign the proper textures to the materials after importing. Select each material and see if the texture is missing... if so, find/guess what texture goes with it and drag it in ther
The model came with the following files: warehouse_3ds.3ds warehouse_obj.obj warehouse_vray.max and a folder "\textures" with 10 texture jpgs.
I created a folder '\warehouse model' and copied warehouse_3ds.3ds and \textures to it, and then moved it to my Unity project's Assets folder. When I did this it imported and created a $$anonymous$$aterials folder with about 12 material files in it. When I place the model in the scene it has ~700 sub objects! It is often hard to see where in the model these sub objects lie. It would take more time than I have to manually apply textures.
When I experiment and copy 'warehouse_obj.obj' to the folder, Unity imports it and creates materials (in \$$anonymous$$aterials)for all of the sub objects, but these materials still aren't applied to anything.
So any suggestions? It is impractical to do the applying of textures manually, and I'm somewhat astounded, as a newbie to Unity and to 3D in general (but a 20 year + software developer) that something see$$anonymous$$gly so essential and basic seems such a hassle.
Note, my interest in Unity is not for building a game but rather simulation where highly detailed Objects are desired.
Thanks.
Just to add, all the materials have diffuse shader and no texture ...i.e. none (texture)
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