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User controlling rigid body with actual code?
Hi. I have a question about C#
I am making a game called Hyperspace, and I want to allow the player to input C# commands into a textbox and have the Rigidbody of the spaceship preform this command. (kind of like calculating the jump to hyperspace :) ) How would I go about parsing the code from a runtime textbox into code that the engine understands and executes on the rigidbody?
Thank you, Matthew
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