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Question by Verfin · May 27, 2014 at 08:37 AM · editorpropertydrawer

Disabling a button in custom editor script leaves ghost buttons

I have a simple editor script inside the editor folder,

 [CustomPropertyDrawer(typeof(System.Object), true)]
 public class Buttons : PropertyDrawer
 {
     public static bool onoff;
     bool save;
     public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
     {
         if (onoff)
         {
             save = EditorGUI.Toggle(new Rect(0, position.yMin, 15, 15), save);
         }
 
         DrawDefaultProperty(position, property, label);
     }
 
     private void DrawDefaultProperty(Rect position, SerializedProperty property, GUIContent label)
     {
         Dictionary<int, PropertyDrawer> s_dictionary = typeof(PropertyDrawer).GetField("s_PropertyDrawers", BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic).GetValue(null) as Dictionary<int, PropertyDrawer>;
         if (s_dictionary != null)
         {
             foreach (KeyValuePair<int, PropertyDrawer> entry in s_dictionary)
             {
                 if (entry.Value == this)
                 {
                     s_dictionary[entry.Key] = null;
                     EditorGUI.PropertyField(position, property, label, true);
                     s_dictionary[entry.Key] = this;
                     return;
                 }
             }
         }
     }
 }

a menu script to control the onoff boolean

     public class ToggleButtons : MonoBehaviour
     {
         [MenuItem("myMenu/Toggle Buttons")]
         private static void ShowGUI()
         {
             Buttons.onoff = !Buttons.onoff;
             UnityEditorInternal.InternalEditorUtility.RepaintAllViews();
         }
     }

and a script that has some variables.

 public class myBehaviour : MonoBehaviour {
 
     public int int1;
     public float float1;
 }

The problem is, the boolean/repaint combo isn't enough to get rid of the toggle buttons all the time and a field needs to be clicked or the whole thing needs to be unselected / selected or a component with a foldout (or the component itself) opened or closed in order to make the editor refresh itself. How can I make the editorGUI refresh in the same way selecting a field does?

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