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Question by blazirer · Oct 08, 2014 at 06:27 PM · 2dobjectrandomballclone

Random ball generator?

Hello, I need help creating a game. I want to have a character on the bottom of the screen of my 2D game, and I want balls to be spawned randomly from the left and right walls. Now, everything is good so far, however I do not have any idea how to clone my already existing balls objects,randomly on the edge of the screen(right or left). Any help? Thank you!

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Answer by LucasMars · Oct 08, 2014 at 07:18 PM

You would need to Instantiate a prefab/gameobject in a range of two values.

For example:

 Instantiate (ball, Vector3(Random.Range(1,10), 0, 0), Quaternion.identity);

This code would clone a prefab (that you would have set in the inspector), and place it between the walls at a random position, 1 to 10. And Quaternion.identify would just set the rotation of the object.

Hope this helps.

--LucasMars

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avatar image VesuvianPrime · Oct 08, 2014 at 07:22 PM 1
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You're thinking of Random.Range!

avatar image LucasMars · Oct 08, 2014 at 08:02 PM 0
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Oh right! That was me being stupid! I've edited the answer.

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