- Home /
externalCall provide object-info?
Simple question: Imagine we have more than one unity-objects on the screen, if I execute the function externalCall() to communicate with my browser, can I somehow get information about what unity-object that sent it?
Thx in advance!
I removed my irrelevant answer but marius.treu replied to it some information:
that's not quite what I meant... it would be more like Application.ExternalCall(function,message,unityObject). If you embed an web-player-object into your browser you got an object created, which is referenced to a file what you access from. Like 'test.unity3d'. If you want to access it out of browserdriven javascript communication works like (unityobject).getUnity().send$$anonymous$$essage(function,message), the other way round should send itself by reference. The problem is that the file could be renamed, but the gameObject.name string wouldn't change...
Your answer
![](https://koobas.hobune.stream/wayback/20220613100046im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Unity vertex limit BUT with the Web Player ? 0 Answers
Concerns about browser security due to making javascript calls to game from browser. 1 Answer
Web Player Disable Mouse Look 1 Answer
How to send textures native ptr from web player to NPAPI browser plugin? 1 Answer
Web player caching is not happening in only Safari browser. 0 Answers