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Question by
Ewanuk · Apr 10, 2013 at 01:18 PM ·
audioaudio sourceaudio listenerchannel
Does the number of simultaneous playing audio sources matter?
I'm playing a set number of sounds through 4+ audio sources all within range of the Audio Listener. I'm getting a large amount of crackling and I'm wondering if it's because my hardware's audio is trying to squeeze the number of audio sources into a finite number of channels. I'm not even sure if that's how it works. Unity's audio documentation doesn't go into great detail.
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