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Question by Alex 12 · Jan 31, 2011 at 03:07 AM · editorinspector

How to get variables of the script show in unity editor/inspector?

How to get variables of the script show in unity editor/inspector?

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avatar image Jessy · Jan 31, 2011 at 03:20 AM 0
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Offer a problem code sample.

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Answer by reissgrant · Jan 31, 2011 at 03:10 AM

If variables are declared "public" they will show up in the inspector.

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avatar image Alex 12 · Jan 31, 2011 at 03:17 AM 1
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declaring as public Doesn't work, why?

avatar image Alex 12 · Jan 31, 2011 at 03:35 AM 0
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Thanks everything alright, error in scripting was the cause

avatar image yoyo · Jan 31, 2011 at 06:02 AM 1
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Note that private fields will also show up (read only) when Inspector is set to "Debug" from the little drop down menu in the upper right. Handy for looking at what's going on inside your scripts.

avatar image reissgrant · Jan 31, 2011 at 04:04 PM 0
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Thanks yoyo that's good to know ;)

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Answer by Nicholas Rishel · May 11, 2014 at 11:18 PM

[SerializeField] before the variable will make it visible in the editor. You can do this to make private members visible and is usually preferable.

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avatar image StonemanStudio · Oct 12, 2015 at 01:06 PM 0
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Hey, I know this question and answer is ages old but. This sounds to me like the better solution than declaring the variable public, isn't it? I mean I see everybody is using public variables to edit them in the editor. And also the Unity Documentation says on [SerializeField]: "You will almost never need this." Which makes the impression to me that Unity wants me to declare variables, I want to edit in the Editor, public. But this means like zero encapsulation. Is this some kind of a new trend in program$$anonymous$$g?

avatar image Nicholas Rishel StonemanStudio · Oct 15, 2015 at 04:34 AM 0
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You're pretty much on point; Serialize Field is used to encapsulate variables in a script you want visible in the editor but not visible to other scripts. It's considered better practice even if not encouraged by Unity Technologies, and shouldn't have any negative consequences.

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