Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Jul 22, 2013 at 07:33 AM by highpockets for the following reason:

The question is answered, right answer was accepted

avatar image
0
Question by highpockets · Jul 17, 2013 at 05:35 AM · rigidbodychildparentingrigidbody physics

Parenting 2 Rigidbodies Is What I'm Trying To Do?

Hi,

I'm trying to parent 2 rigid body objects together because I need them to both react to collisions. The problem is that when I parent during gameplay, the child won't follow unless it is kinematic. How do I get the child object to attach to the parent rigid body object without being is kinematic?

Thanks for any help

Comment
Add comment · Show 4
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image highpockets · Jul 17, 2013 at 05:45 AM 0
Share

Sorry, it becomes a child with no problem, but it doesn't follow the parent.. To be more clear.

avatar image highpockets · Jul 17, 2013 at 05:54 AM 0
Share

Would it be better to make the child is kinematic and enlarge the collider of the parent to envelope both objects when needed? This is the only thing that I can think of

avatar image robertbu · Jul 17, 2013 at 06:19 AM 1
Share

Try connecting them with a FixedJoint.

avatar image highpockets · Jul 22, 2013 at 07:25 AM 0
Share

Fixed joint has become my new best friend! Thanks

0 Replies

  • Sort: 

Follow this Question

Answers Answers and Comments

15 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

" You should never have a parent and child rigidbody together " ? 2 Answers

How to move a group of objects with rigidbodies together? 2 Answers

Child rigidbody clipping through walls. 2 Answers

Get all child not working? 1 Answer

Colliders have weight, it's logical, but it destroys my concept. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges